Experimental Game Engines
Introduction
This class happens once in the winter semester and once in the summer. In the winter semester we start from scratch, in the summer we continue the concepts.
What this course is about
This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.
Some concepts that will be covered include: basic artificial Intelligence, basic multiplayer (local/online), animated 3d models,...
Basic navigation of the Unity3D Engine
Basic knowledge of VisualScripting or C#
The language of the course will be English, although assistance may be provided in German if necessary.
Currently, registrations from students of "Experimental Game Cultures" program will be prioritized.
Tutorial Exchange
In this section you can share your favorite tutorial videos and why you recommend it:
Unity Fundamentals
Fast paced but short Unity fundamentals video.
Lighting in Unity
Great overview over baking lighting in Unity, and some thoughts on Realtime-GI.