Avatars, Open Worlds, Metaverse and Art
Introduction
Content
We discuss “GAMES for NON HUMANS” _ as contribution to Your core artistic project in EXPERIMENTAL GAME CULTURES.
You will get an introduction to systems and engines of METAVERSE and learn about the technical basis of OPEN WORLDS _
The conceptual aim is both, to develop an experimental game for and with NON HUMANS.
The seminar and discourse on Avatars and societies, human and non-human life is inspired by a historic theater piece, questioning technological conepts and society:
R.U.R. - Rossums Universal Robots (Karel Čapek, 1922). It serves as inspiration and basis.
The outcome will be a play in the virtual world.
The aim is the development of a playable protoype, presentation and participation.
https://miro.com/app/board/uXjVPK__KVQ=/?share_link_id=920350277191
Content
Drones with game habit
Thanks to advances in technology, we can now explore whole new ways of playing by using drones and Virtual Reality goggles for experiments and art games. A particularly exciting experience is the First Person View, where you can slip from the position of an inside observer into the role of the outside observer. With this new gaming habit, the line between reality and gameplay has never been so blurred.
Drones offer a unique and immersive way to experience video games. With their ability to be piloted remotely, they provide players with a new level of control and flexibility when it comes to gameplay.
Drones can be used to create an immersive First Person View (FPV) experience for gamers. By introducing game mechanics to drones, players can gain achievements, explore the world, interact socially, or kill the competition (Bartle-Test).
Game Art with Drones not only allows the player to be an inside observer but also provides them with an external view that enhances their appreciation for the beauty of the game.
https://en.wikipedia.org/wiki/Second-order_cybernetics
Katamari Damacy ( lit. 'Clump Spirit') https://youtu.be/0iKh8bZOSBg
https://uxdesign.cc/designing-your-game-mechanics-based-on-player-types-b16a95fb7f60