Experimental Game Engines

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Introduction

This class takes place both in the winter and in the summer semester. In the winter semester we start from scratch, in the summer we continue the concepts. This class is recommended for students with little to no experience with Unity3D, who are looking to gain confidence in creating digital prototypes and interfacing them with other technologies.

What this course is about

This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.

Some concepts that will be covered include: basic artificial Intelligence, basic multiplayer (local/online), animated 3d models,...


Basic navigation of the Unity3D Engine Basic knowledge of VisualScripting or C#

The language of the course will be English, although assistance may be provided in German if necessary.

Currently, registrations from students of "Experimental Game Cultures" program will be prioritized.

    • A collection of the finals deliveries of previous classes:**

Some of the final prototypes delivered in class.

Some of the final prototypes delivered in class.

Tutorial Exchange

In this section you can share your favorite tutorial videos and why you recommend it:


Unity 3D

One of the most popular and versatile game engines. Easy to learn & customize with strong 2D/3D capabilities. Can render photorealistic 3D worlds as well as 2D pixel platformers.


Fundamentals

Fast paced but short Unity fundamentals video.


Lighting

Great overview over baking lighting in Unity, and some thoughts on Realtime-GI.


Prefabs

Extremely useful concept for reusing assets. Very short video.


Visual Scripting

Shows example game made with Visual Scripting. Uses Unity 2021+.