Difference between revisions of "Avatars, Open Worlds, Metaverse and Art"
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== Introduction == |
== Introduction == |
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+ | == Content == |
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+ | This seminar is FOR STUDENTS OF EXPERIMENTAL GAME CULTURES. |
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+ | We discuss “GAMES for NON HUMANS” _ as contribution to Your core artistic project in EXPERIMENTAL GAME CULTURES. |
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+ | You will get an introduction to systems and engines of METAVERSE and learn about the technical basis of OPEN WORLDS _ |
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+ | The conceptual aim is both, to develop an experimental game for and with NON HUMANS. |
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+ | The seminar and discourse on Avatars and societies, human and non-human life is inspired by a historic theater piece, questioning technological conepts and society: |
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+ | R.U.R. - Rossums Universal Robots (Karel Čapek, 1922). It serves as inspiration and basis. |
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+ | The outcome will be a play in the virtual world. |
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+ | The aim is the development of a playable protoype, presentation and participation. |
Revision as of 14:07, 25 September 2022
Introduction
Content
This seminar is FOR STUDENTS OF EXPERIMENTAL GAME CULTURES.
We discuss “GAMES for NON HUMANS” _ as contribution to Your core artistic project in EXPERIMENTAL GAME CULTURES.
You will get an introduction to systems and engines of METAVERSE and learn about the technical basis of OPEN WORLDS _
The conceptual aim is both, to develop an experimental game for and with NON HUMANS.
The seminar and discourse on Avatars and societies, human and non-human life is inspired by a historic theater piece, questioning technological conepts and society:
R.U.R. - Rossums Universal Robots (Karel Čapek, 1922). It serves as inspiration and basis.
The outcome will be a play in the virtual world.
The aim is the development of a playable protoype, presentation and participation.