Difference between revisions of "Experimental Game Engines"

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In this section you can share your favorite tutorial videos and why you recommend it:
 
In this section you can share your favorite tutorial videos and why you recommend it:
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<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/VnG2gOKV9dw" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Revision as of 12:15, 29 March 2022

Introduction

This class happens once in the winter semester and once in the summer. In the winter semester we start from scratch, in the summer we continue the concepts.

What this course is about

This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.

Some concepts that will be covered include: basic artificial Intelligence, basic multiplayer (local/online), animated 3d models,...


Basic navigation of the Unity3D Engine Basic knowledge of VisualScripting or C#

The language of the course will be English, although assistance may be provided in German if necessary.

Currently, registrations from students of "Experimental Game Cultures" program will be prioritized.


Some of the final prototypes delivered in class.

Tutorial Exchange

In this section you can share your favorite tutorial videos and why you recommend it:

<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/VnG2gOKV9dw" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>